Multimodel Experience-CHOA
Role
Figma
Prototyping
Emotional Design
User Research
Tools
Figma
Adobe Suite
Miro
CHOA is the children's hospital of Atlanta
The Problem
We aimed to design to stimulate the subjective wellbeing in pediatric hospital environments posed by a lack of feeling of normalcy
Galance into the Final Work
01 Challenge
A Unique Challenge
We chose to focus on children aged 5-13 because this is a pivotal time for developing social skill including social norms, communication skills, and the capacity to understand complex situations. We view this time range as entering the reality, so we believe supporting their socio-psychological awareness, sense of agency, and logical reasoning now will significantly impact their long-term wellbeing.
Our approach integrates core affect theory and the positive experience framework, ensuring our designs not only meet developmental needs but also enhance hospital experiences through flexible communication strategies, age-appropriate content, and empowering spatial designs.
Project Brief
Solving A Unique Challenge
We aimed to design to stimulate the subjective wellbeing in pediatric hospital environments posed by a lack of feeling of normalcy
01. what is considered normalcy for hospitalized children?
02. what issues impact kids the most?
03. what kind of interventions exist to address this topic?
Consideration Based on 3 Divisions
socio-psychological awareness
sense of agency
logical thinking to connect consequences
Delving Deeper to Appraisal Theory
Reshaping Hospitalization Experience with MultiModal Experience
According to the currently most widely adopted theory of emotions (i.e., appraisal theory), an emotion is elicited by an evaluation (appraisal) of an event or situation as potentially beneficial or harmful (e.g., Arnold 1960; Scherer, Schorr, & Johnstone, 2001; see Desmet, 2002 for an overview)
Market&Trend Analysis
Breaking down the Metaverse
The metaverse is the idea of a virtual world that offers sovereign digital ownership, unique online identities, interconnected environments, and immersive experiences.
Marketing & Trends Research
Opportunities In Metaverse
As the metaverse continues to evolve, the range and scope of opportunities will likely expand, opening new frontiers for innovation, entrepreneurship, and creative expression.
Marketing & Trends Research
Current Painpoints in memory documentation
1. People have increasing needs to document their lives
2. Current documentation methods is unable to provide realitic experience
3. Metaverse lacks related function and platform
Marketing & Trends Research
Gains In using metaverse for sharing moments
1. Effortlessly capture and store real-time experiences.
2. Re-live and share immersive memories with ease.
3. Connect and engage within a communal virtual space.
02 Opportunities
Identifying the Painpoints
In user testing for hospitalized children aged 6 to 12, we’ve identified their core need for normalcy and belonging. These children want their hospital stay to mirror their everyday lives, where they can play, learn, and interact as they do at home or school.
A significant pain point is communication, especially when expressing the type and severity of pain. This often leads to feelings of being overlooked in their care. Socially, these children form deeper connections with peers who share similar health experiences, preferring not to discuss their conditions with others who might view them only through the lens of their illness.The family’s role and the need for care that respects cultural and linguistic backgrounds are also critical. Effective communication within healthcare settings is vital for both children and their families.By applying these insights, we aim to make the hospital experience feel more familiar and less isolating. Our goal is to create an environment where children can feel like themselves, despite their patient status, fostering a sense of belonging and comfort.
Literature Review
The Primary Focus on Children's Developmental Stage
“The need for flexible communication strategies that accommodate both passive and active roles for children”
Child Preferences for Communication Modes :
Children prefer to switch between being passive bystanders and active participants based on their needs and the context.
Developmental Differences in Understanding:
While most children show comprehension of life satisfaction and positive affect, those under twelve often struggle with abstract concepts like meaning and purpose, indicating developmental differences in interpreting SWB measures.
Impact of Spatial Awareness:
Fostering spatial awareness and understanding of the hospital environment can help patients feel more in control and less intimidated and anxious.
User Research
Peter Helps Us Understand Our Target Audience
“The need for flexible communication strategies that accommodate both passive and active roles for children”
Peter
8 years old
Primary school student
About
- He spent most of his time in her own room at the hospital.
- He became more aware of his situation at 7 years old.
- Visits the hospital multiple times a month.
Age-Appropriate Interactions
- He needs peer interaction and group activities that enable him to feel like a kid.
- He would like to be able to communicate more with caretakers
Communication Barriers
- He feels other people don’t understand his situation.
- He feels stressed about the uncertainty at the hospital.
- He dislikes the way the staff don’t communicate directly with him.
Opportunity Statement
How Might We...
Foster a senes of community, enhance personal significance, and nurture children’s communication amongst peers and caretakers
Sense of Normalcy
Empowerment Through Choices
Emotional and Social Dynamics
Foster a sense of community and personal significane
provide multiple avenues for expression
Facilitate communication between peers + caretakers
03 Approach
User-Centric Design
In our user testing with hospitalized children aged 6 to 12, we've identified key challenges such as a profound sense of disruption from normal life, difficulties in communicating pain, and a need for age-appropriate interactions.
These children seek environments that replicate familiar aspects of their daily lives and value connections with peers facing similar health challenges, preferring these supportive relationships to counteract feelings of isolation. Healthcare professionals emphasize the importance of providing clear explanations about medical procedures, enhancing spatial awareness, and allowing choices within constraints to empower patients.
By incorporating these insights, our design strategy aims to foster a more inclusive and supportive hospital environment that acknowledges and addresses these concerns, ultimately enhancing the overall care experience and reducing feelings of isolation for these young patients.
Key Insights
Striking a balance between positive design framework ingredients
IDEATING AND SELECTING
Ideated various concepts that touched onour key insights
Assessed concepts based on opportunity areas and supporting theories
Final Concept: System Overview
Multi-Model Experience
Assessed concepts based on opportunity areas and supporting theories, we decided to build service/system lather than single product
04 Final Solution
Documenting Every Meaningful Moment
Our first element, the podcast, empowers young patients to share their stories, transforming their hospital experience into an opportunity for creativity. By telling their stories, children reshape their emotional landscape into one of pride and positivity, aligning with appraisal theory's emphasis on the therapeutic power of storytelling.
The newsletter, our second element, sends messages filled with understanding and empathy, shifting children’s perceptions from isolation to feeling supported. It enables them to be more than just recipients of messages; they become active correspondents in a community of mutual support, uplifting spirits and fostering connectivity.
Lastly, the Community Map offers a tactile and visual experience that transforms their view of the hospital from a place of constraints to a canvas of possibilities. This map is a collective artwork, allowing children to add to a larger narrative of resilience and belonging, turning a passive environment into an active space of empowerment and collective storytelling. These elements together aim to enhance the hospital stay by providing meaningful and engaging experiences that promote a sense of community and personal contribution.
How can we capture memory as it is?
Elevate our way to reminiscent to the next level
The Next Generation of Photo
How can we relive the moments as it was in our memory? We should be able to capture memory as it is so it would never fade away.
Solution Description
Our Life Without MICO
The process of take a photo and looking back on it on our devices are very unnatural. And it doesn't capture the nature of memories. A lot of information are lost in the process.
Solution Description
MICO Revolutionary Change on Memory Documentation
MICO enables users to document and relive their moments vividly and realistically, while easily sharing these immersive experiences on social media for more engaging and interactive connections.
Capturing the moment while enjoying it.
Share the view and enjoy it with others
Revisit first person perspective experience
Post on social media
Business Model
Metaverse Economy Model
Facilitating Content Creation: By making it easy to capture and share immersive experiences, the design lowers the barrier to content creation, enabling more users to build followings and influence.
Enhancing Engagement: The shared experiences are more engaging, which can help users grow their audiences and create opportunities for monetization through partnerships, sponsorships, and advertising.
Marketer Activities
MICO x Matterport
Memory never vanishes